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Escape From Utopia DevLog

re-doing the traffic and pedestrian system


furnished/decorated interiors




Killable civilians


Pedestrians with crossing street functionality


pedestrian pathfinding in city



unlocked vehicle camera for horizontal movement


improved UI for picking up money


loading screens


improved UI for mission status


slow motion powerup


respawn point


weapon vending machine




seamless transitions between city districts (no loading screens)


and with vehicles


1-hit kill Instagib


toggle for retro PS1 filter


asset identifier devtool


placeholder dev pause menu


some examples of destructible items that will populate the city streets and interior levels:




enemy debris


vehicle selection screen


carjacking from NPCs


increased traffic in the city


Half-Life death system (still need to debug):



Weapon damage ranges:



Slow motion updates


Inventory UI changes (outdated):


Updated level structure including props


Base level structure (More customization later)


Older .gif and image updates from earlier builds are available on the Discord server!


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