re-doing the traffic and pedestrian system
furnished/decorated interiors
Killable civilians
Pedestrians with crossing street functionality
pedestrian pathfinding in city
unlocked vehicle camera for horizontal movement
improved UI for picking up money
loading screens
improved UI for mission status
slow motion powerup
respawn point
weapon vending machine
seamless transitions between city districts (no loading screens)
and with vehicles
1-hit kill Instagib
toggle for retro PS1 filter
asset identifier devtool
placeholder dev pause menu
some examples of destructible items that will populate the city streets and interior levels:
enemy debris
vehicle selection screen
carjacking from NPCs
increased traffic in the city
Half-Life death system (still need to debug):
Weapon damage ranges:
Slow motion updates
Inventory UI changes (outdated):
Updated level structure including props
Base level structure (More customization later)
Older .gif and image updates from earlier builds are available on the Discord server!
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