top of page
Search

Escape From Utopia DevLog

re-doing the traffic and pedestrian system


ree

furnished/decorated interiors


ree

ree

ree

Killable civilians


ree

Pedestrians with crossing street functionality


ree

pedestrian pathfinding in city


ree

ree

unlocked vehicle camera for horizontal movement


ree

improved UI for picking up money


ree

loading screens


ree

improved UI for mission status


ree

slow motion powerup


ree

respawn point


ree

weapon vending machine


ree

ree

seamless transitions between city districts (no loading screens)


ree

and with vehicles


ree

1-hit kill Instagib


ree

toggle for retro PS1 filter


ree

asset identifier devtool


ree

placeholder dev pause menu


ree

some examples of destructible items that will populate the city streets and interior levels:


ree


ree

enemy debris


ree

vehicle selection screen


ree

carjacking from NPCs


ree

increased traffic in the city


ree

Half-Life death system (still need to debug):


ree

Weapon damage ranges:


ree

Slow motion updates


ree

Inventory UI changes (outdated):


ree

Updated level structure including props


ree

Base level structure (More customization later)


ree

Older .gif and image updates from earlier builds are available on the Discord server!


 
 
 

コメント


Subscribe Form

©2019 by Escape From Utopia.

bottom of page